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A friend of mine wanted to make one of their docker containers go through Wireguard to connect to Internet. I came up with a solution using a docker container to manage the wireguard VPN itself. This allows us to fully isolate the VPN, and use AllowedIPs=0.0.0.0/0 without affecting the rest of the system. This solution is both simple technically (we just share the network stack (namespaces)) and in usage (just add another container, without even changing the original). ...
This is a list of bugs I’ve encountered while playing Celeste/Everest with the Olympus launcher, and how to fix them. 1 Bugged light, I can see squares with “more light”, that makes gameplay hard to see Solution: replace OpenGL renderer with Vulkan. There are several ways to do this: if using Everest, you need to find everest-launch.txt (in your Celeste install folder) and change #--graphics OpenGL to --graphics Vulkan if using vanilla Celeste, you need to add /gldevice:Vulkan to CLI arguments (you can do that with launch options in Steam) Link: https://www.reddit.com/r/celestegame/comments/1bnan6m/comment/m6nly5c/?context=3 Link 2: https://www.reddit.com/r/linux_gaming/comments/1hmrtu0/comment/m4jzvgj/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button 2 Everest crashes with this error: threader.lua:544: thread#32>sharp.lua:424<utils.lua:361 not running! This is a generic error, we need to open Olympus from the terminal to see the actual error. In my case, this was caused by an Everest update that used the binary suppress-output, but didn’t use that binary, so we needed up update it manually Link: https://discord.com/channels/403698615446536203/683777712115941407/1343199295322456135 (Mt. Celeste Climbing association discord) ...
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