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A list of Celeste/Everest bugs I've encountered, and how to fix them

This is a list of bugs I’ve encountered while playing Celeste/Everest with the Olympus launcher, and how to fix them. 1 Bugged light, I can see squares with “more light”, that makes gameplay hard to see Solution: replace OpenGL renderer with Vulkan. There are several ways to do this: if using Everest, you need to find everest-launch.txt (in your Celeste install folder) and change #--graphics OpenGL to --graphics Vulkan if using vanilla Celeste, you need to add /gldevice:Vulkan to CLI arguments (you can do that with launch options in Steam) Link: https://www.reddit.com/r/celestegame/comments/1bnan6m/comment/m6nly5c/?context=3 Link 2: https://www.reddit.com/r/linux_gaming/comments/1hmrtu0/comment/m4jzvgj/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button 2 Everest crashes with this error: threader.lua:544: thread#32>sharp.lua:424<utils.lua:361 not running! This is a generic error, we need to open Olympus from the terminal to see the actual error. In my case, this was caused by an Everest update that used the binary suppres-output, but didn’t use that binary, so we needed up update it manually Link: https://discord.com/channels/403698615446536203/683777712115941407/1343199295322456135 (Mt. Celeste Climbing association discord) ...

April 20, 2025 1 min

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November 28, 2022 1 min